A rugged, asymmetric prosthetic arm combining mechanical utility with worn, character-rich design. The arm features exposed cables, patched plating, and a multi-material surface treatment that balances function and style. Worn metals, synthetic wrappings, and dark mechanical joints suggest a history of use—possibly salvaged, repurposed, or handcrafted in a post-industrial world. The design leans into stylized realism, perfect for animation, concept art, or narrative-focused games.
| Rigged prosthetic arm with stylized proportions |
| Clean, applied mesh topology (modifiers collapsed) |
| PBR materials with baked curvature and masks |
| Game-ready and render-ready versions |